As usual, some of these Coins are pretty easy to find, but there’s a handful that either require Mario to use very special abilities or power-ups, or demand some exploration because they’re pretty far off the beaten path. Using them on a sign in the overworld also allows you to save your game, even before getting to a Tower or a Castle. If you’ve played even one recent 2D “New Super Mario” game, you know what those are three per level, and you can use them to open paths on the overworld and find new areas to explore. Speaking of, if you want an added challenge, you can look for all the Star Coins. Some of these coins are fiercely protected. Then, there’s the Gold Flower, which will turn Mario into a goddamn Midas who tosses blasts of gold that will transform all stricken brick blocks into coins, and knock all the coins off blocks that already contain some. Tossing a golden Koopa shell will create coins in the shell’s wake, and it will even collect coins it creates if it hits an obstacle and comes back. There’s the golden circle that will give a golden color to all nearby enemies, and you will get extra coins for killing them. The new power-ups are all about gathering as many coins as possible: There’s the block head, which will make the plumber magically produce coins every second, and more while running or swimming, until either a hundred have been produced or the plumber gets hurt. Anything that is dangerous has a solution that will let Mario or Luigi collect plenty of coins or lives. It struck me pretty early on, after a world or two the levels are built with the coin-collecting side-quest in mind.
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